Installing Blender

Get the latest version of Blender:

Windows Download and run the "Installer" build of Blender.

Mac OS X
10.5
Download the "Python 2.5" build of Blender for Intel or PPC.
To install, copy the Blender application out of the disk image eg to your /Applications folder.

Mac OS X
10.3 & 10.4
Download the default "Python 2.3" build of Blender for Intel or PPC, unless you have installed Python 2.5.
To install, copy the Blender application out of the disk image eg to your /Applications folder.

Linux Most distros come with Blender, so you can install it via your package manager (eg Synaptic, YaST, YUM).
Or download the build that corresponds to the version of Python that is installed on your system.

This tutorial was written using Blender versions 2.33-2.36, so you might notice some cosmetic changes using a later version.

Run Blender to check that the installation worked OK. If the Blender window appears "blurry" turn off anti-aliasing in your video card's OpenGL settings and re-start Blender.

Installing export scripts

Download: DownloadXPlane2Blender

Windows
2000/XP
Extract the contents of the zip file to a new (temporary) folder.
Open the new folder.
Double-click on the file install.cmd.
(This installs the scripts in the folder %HOME%\.blender\scripts if it exists, otherwise in the copy of Blender that is associated with .blend files).

Windows
98/ME
Extract the contents of the zip file to:
C:\Program Files\Blender Foundation\Blender\.blender\scripts
(or wherever you installed Blender).

Mac OS X Double-click on the file install.command.
(This installs the scripts in the folder ~/.blender/scripts if it exists, otherwise in all copies of Blender that the Finder knows about).

Linux Start a shell window, and type:
mkdir -p ~/.blender/scripts
Extract the contents of the zip file to this folder.

You can now delete the temporary folder.

Information about the scripts can be viewed by choosing Help → X-Plane in Blender.

Create folders

We're making a model of the Virgin Atlantic maintenance hangar at London Heathrow (EGLL). We'll call the scenery package "EGLL" and the hangar scenery "VAhangar". Before we start making the scenery, we need to create the folders that it will live in:

You should now have the following folders:
...\X-Plane\Custom Scenery\EGLL
...\X-Plane\Custom Scenery\EGLL\Earth nav data
...\X-Plane\Custom Scenery\EGLL\objects
...\X-Plane\Custom Scenery\EGLL\textures

Start up

Mac OS X Also run the Mac OS X Console application that comes with Mac OS X and which is found in the Utilities folder.

On start-up the Blender window is divided into three sub-windows. The window type is displayed in the menu bar of each window:

Icon User Preferences
Icon 3D View
Icon Buttons Window

Preferences

The User Preferences window at the top of the screen is minimised by default. To reveal the contents, grab the window border and drag it down:

Reveal User Preferences window

By default, selecting things in Blender is done using the Right mouse button right mouse button. That's counter-intuitive for anyone, and is a serious pain for Mac users who only have one mouse button (which by convention is the Left one). So, we'll tell Blender we want to use the Left mouse button left mouse button to select things instead:

View Prefererences screenshot

If you want to change language, colours, themes or other preferences, now might be a good time. But don't change any other settings in the View & Controls section or any settings at all in the Edit Methods section, otherwise Blender might behave differently for you than assumed in this tutorial.

Clear the workspace

In the 3D View window in the middle there are four objects:

3D View screenshot

For our purposes, we don't need or want the Lamp, Cube or Camera, so lets delete them:

erase screenshot

Repeat for the Cube and Camera.

Now that we have a nice clean workspace, let's save this set-up so it's the default set-up every time we start Blender:

Screenshot

Name the scenery

Finally, the scripts that we'll run when we're ready to export the scenery to X-Plane will make use of the Blender file name. So lets give the Blender file the right name now:

Save As screenshot

Next time you start Blender, you can easily come back to this file by choosing File → Reopen Last.

Note that Blender does not automatically save your work when you quit. Always choose File → Save before you quit Blender! (Actually Blender does save your work, but in a file called quit.blend in your temporary folder. This can be opened using File → Recover Last Session.)

OK we're done with the admin, now we can start on the scenery.